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- Future Combat System
- Routing Algorithms
DVMRP
CBT
- Task Management Project
- Comparison of Fair Queueing Algorithmns
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- Overview
The communication network in the Future
Combat System has three layers:
- Ground units: including troopers and vehicles.
- UAVs.
- Satellites.
View an illustration of the FCS network.
- Implementations
- The simulation of FCS scenario is challenging because the scenario is heterogeneous in terms of
- Physical layer characteristics.
- MAC through transport layer protocols.
- Mobility and terrain models.
- Network connectivity models.
- Real vs. virtual environments.
- J-Sim implemented:
- Detailed implementation of most, if not all, physical, MAC, network classes for FCS simulation scenarios.
- Network emulation, i.e., transporting real-life images captured by WebCam to PDA through the JavaSim virtual network environment.
- Collaboration with SAIC on UAV placement in JavaSim.
- JavaSim 3D toolkit for displaying 3D terrain and UAV/tank/soldier movement.
- UAV placement algorithm:
Based on tank movement and path loss information, continuously optimize
altitude and flight path to maintain network connectivity and recover from
disconnection in the case of network partition, in a realistic military
scenario, We incorporate the UAV algorithm in J-Sim, and conduct fast-than-real-time
simulation so as to provide UAV placement recommendation.
- The J-Sim 3-D Terrain Visualizer:
- Implemented as a component in J-Sim, based on Java3D technology.
- Reads altitude data from GLOBE
(the Global Land One-km Base Elevation) database by National
Geophysical Data Center.
- Displays the movement of all vehicles, soldiers, UAVs, etc.
- Can zoom in/out, translate, and rotate.
- Can provide real-time node statistics (e.g., #packets received by a node) by clicking on the node.
- Demo Download
Download: MPEG-4(compressed, about
4M) or AVI (Non-compressed, about 150M).
Please use Microsoft
Windows Media Player to watch the demo.
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- DVMRP
- CBT
DVMRP
This is a simple demonstration on how DVMRP works on a multicast
group, where the sender keeps sending data. The red lines and nodes reflect
the forwarding cache content of the multicast group in each node. What you see
is basically a cycle of three steps: broadcast, prune and timeout. The multicast
group contains a sender at node 0 and multiple receivers at node 15, 23, 24,
25 and 26. This is a 43-second avi file (122KB).
View the DVRMP demo
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CBT
This is a simple demonstration on how CBT works on a multicast
group, where members join and leave simultaneously. The red lines and nodes
reflect the forwarding cache content of the multicast group in each node. The
aqua lines represents forwarding of a join-request or a quit-notification. The
multicast group contains node 2, 7, 10, 20, 23, 24 and the core is node 14.
this is a 41-second avi file (94KB)
View the DVRMP demo
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In one of the DARPA/ITO funded research projects, we address the following research issues:
- Design of task management and load sharing
(or load redistribution) schemes for distributed systems;
- Implementation and experimentation of the
proposed load redistribution scheme as a software layer that resides on top
of a POSIX-compliant OS.
We have characterized load sharing with three
component policies: the transfer policy, the location policy, and the information
policy, and carefully tailor each policy to reduce the probabilities of (1)
transferring an overflow task to an "incapable workstation"; (2) multiple
workstations sending their overflow tasks to the same workstation; (3) excessive
task transfers; (4) excessive communication overheads. We have also implemented
the load sharing scheme as a portable software layer in the Sun Solaris environment.
To facilitate monitoring of the task management system, we have implemented
a Java monitor. More details on the Java monitor can be found here.
This demo is a series
of AVI movies captured directly from the display by HyperCam
and consists of demos for two sets of experiments.
- In the first set of experiments, we show
the capability of the software layer to redistribute the workload. Specifically,
we show how each workstation distributes overflow jobs in a decentralized
manner to the other workstations. Because of the priority lists used in
the location policy, the overflow jobs are shown to be evenly distributed
among capable workstations.
- In the second set of experiments, we
show the capability of the software layer to support fault tolerance. Llama
will submit a remote job to gorrila (which will then crash). For demonstrative
purposes, the only function this job performs is to write consecutive integers
to llama's screen, starting from 0. After the job is executed for some time,
we manually turn off gorrila. This emulates the scenario in which gorrila
crashes. The operation of writing to llama's screen stops at this point.
Since all the processes running on each participating workstation are periodically
checkpointed and sent back to their home workstations, the most recent checkpoint
file of this job has been sent back to llama, and will be restarted on vulture,
the first runnable workstation in llama's priority list.
View the demo
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Comparison of Fair Queueing Algorithms
This demo compares four scheduling algorithms:
- VirtualClock (VC)
- WF2Q+ (an approximate of WF2Q)
- Self Clock Fair Queueing (SCFQ)
- Start Time Fair Queueing (SFQ)
The network topology is shown in the following graph.
Four connections are set up with parameters shown in the following table. The
movie shows the scheduling on link 2 at node 4, at which packets of all four
connections encounter and contend for bandwidth. Performances observed are average
queueing delay and average backlog. The average queueing delay is obtained by
running average. When each packet is transmitted, the queueing delay it experiences
is used to update the running average by the formula d = d * 0.9 + new_d * 0.1,
where d is the running average and new_d is the queueing delay just obtained.
The average backlog is the time average of backlog in each connection queue.
This is a 42-second avi file (605KB).

| Connection |
Path |
Rate |
Burst |
| 1 |
0-2-3-4-7 |
50 |
1000 |
| 2 |
1-2-3-4-7 |
50 |
1000 |
| 3 |
5-3-4-7 |
50 |
2000 |
| 4 |
6-4-7 |
90 |
2000 |
View the demo
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Contact Ning Li for questions
or comments on this page.
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